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SIGIA-L Mail Archives: Re: [Sigia-l] Axure

Re: [Sigia-l] Axure

From: Matthew Hodgson <MHodgson_at_smsmt.com>
Date: Wed Oct 31 2007 - 23:58:39 EDT

Andrew is right. Conceptual is the best way to go -- rapid, iterative, dirty, rough, with all its wrinkles so we can get to best articulate how the UX will operate.

M

________________________________________
From: sigia-l-bounces@asis.org [sigia-l-bounces@asis.org] On Behalf Of Andrew Boyd [facibus@gmail.com]
Sent: Thursday, 1 November 2007 2:22 PM
To: W Evans
Cc: SIGIA-L
Subject: Re: [Sigia-l] Axure

On 11/1/07, W Evans <wkevans4@gmail.com> wrote:

> I am moving far away from the old "define, document, wireframe, prototype,
> test, build, deploy" process - and thinking that prototyping, fast, nasty,
> ugly prototyping - should move far upstream in the process - way before a
> prototype for the purposes of functional and design specification is even
> thought of being done.

Hi Will,

I'm coming to the same conclusion. That conceptual design should be
done before the project proposal, before the funding proposal - use it
to define the business case/statement of need (or local equivalent)
prior to going anywhere near the high level design spec.

And yes, I take your point that design is not linear, nor is it a
stage in a wider process, but an ongoing activity (albeit one that may
have strategic-within-project and tactical-within-project tasks).

Best regards, Andrew

--
---
Andrew Boyd
http://onblogging.com.au
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April 10-14, 2008, Miami, Florida
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Received on Thu Nov 01 04:02:53 2007

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