SIGIA-L Mail Archives: Re: [Sigia-l] IA for non-web based projects
Re: [Sigia-l] IA for non-web based projects
The role of user-centered design is something that I have thought
about a little in relationship to experiential art and how the
creative processes vary in terms of knowing how the user experiences
a "work of art". What differentiates "art" from "product design",
etc. Does anyone know of any art studio programs that incorporate
user-centered/audience-centered concepts into their teaching?
One of the best interactive pieces that I have experienced was in the
T-station at Kendall Square in Boston, Mass (late 80s?). The artist
(I believe a relative of Matisse or some other famous French artist),
had positioned a set of large musical pipes hanging between the set
of tracks. Users could control the movement of the pipes from either
side of the track by moving a lever. When still, the pipes did not
touch each other. When someone on either set of the tracks moved
their respective lever - they could make the pipes move so that they
would hit each other making music. When people on both sides of the
tracks moved the levers - that made for more complex "musical"
combinations and a fun interaction with your peers on the other side.
Besides creating an interesting, collaborative experience - I was
also impressed that during the test phase the artist had posted a
personal note soliciting feedback on the experience and how it could
At 7:57 AM -0700 5/13/04, Peter Merholz wrote:
>>- Do you produce projects in different media? (web, disc, video, film,
>>- Which media do you produce in?
>>- What are the barriers to you from producing in different media?
>>(technical knowledge, linear vs. non-linear thinking, job class, etc.)
>>- Why would this be desirable to you?
>>- Why don't more people do this?
>>- Does big IA apply to all media?
>>- If so, why isn't this discussed more?
>I think these are interesting questions, and I've appreciated the answers.
>However, there's a key element of IA that has been missing from the
>media discussion. Namely, "the user". From what I know of media
>production, apart from testing with audiences after something has
>been produced, there's little input from "users." I've never heard
>of a user-centered media process, where themes, concepts, scripts,
>storyboards, etc., are somehow "tested" on users.
>The thing to keep in mind about IA, and, well, any user experience
>method, is that they are as rooted in product design methods as they
>are in media methods. In fact, you could argue that our work is a
>hybrid of the two.
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: Thu May 13 2004 - 12:18:37 EDT