SIGIA-L Mail Archives: RE: [Sigia-l] Information-centered Design
RE: [Sigia-l] Information-centered Design
Date: Sat Apr 05 2003 - 10:27:46 EST
Yahoo!'s new team pages do this well (at least this is a start to what
talking about). Take a look at the North American NHL Team the Detroit
http://sports.yahoo.com/nhl/teams/det/ Notice that not only does this
have basic info like News, Next Game & Last Game, but it almost has
"everything" Detroit Red Wings: standings, point leaders on the team,
stats, injuries, *community sites*, *shopping*. While this is still only
local to Yahoo!, can you imagine a Red Wings site that had every item of
merchandise from every vendor, ability to buy/sell tickets,
space in the stadium, recent trades, team history, time/locations of
appearances, etc, etc, etc... That's what I want to see.
Sure, that's what YOU want to see.
Maybe someone else would want to see ALL the NHL Teams, not just the
...or all the professional sports teams in Detroit
...or all Detroit sports teams of any kind
...or all the history of the Detroit area, including sports
...or all tickets available for a given week in Detroit for sports,
movies, theatre, etc.
...or all things related to fighting
...or all things related to bad hair styles (see
It's hard enough to get companies (with financial incentives) to do
content analysis, user research, task analysis and usability testing.
Who would do those things on such a monolithic scale for all users, all
content, all tasks? Better yet, WHY would they?
Furthermore, what problems are we aiming to solve? Do we need one
world-wide furniture site because people lack access to furniture?
*Some* information is trivial (see ROT) and therefore not worth
maintaining, categorizing, indexing, and otherwise shepherding. Where
do you draw the line?
Your utopia would be too costly. Ever think about how much less new
information the human race would CREATE if they were spending all their
time documenting and organizing all existing information? If I could
have your utopia at no cost, I'd take it, but that's not realistic.
User Experience Architect
Croc O' Lyle:
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