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SIGIA-L: user experience curriculumFrom: jess_at_cognissa.comDate: Wed Mar 20 2002 - 15:31:46 EST
Hi all,
I'm meeting this week with the program coordinator at the local university where I teach user-centered web design on a continuing education basis. I'll be disussing the creation of a user experience certificate. Right now it's all very preliminary, but I've been thinking about the curriculum. What works for HCI is still too academic - I'm not able to sell "scientist-practitioners" as an outcome for the program. I just need to develop "user experience practitioners" who are reasonably well rounded, with some advanced courses for specialization if there's demand (say in IA, interaction design, or usability evaluation).
Here's the brainstormed course list I've got sitting on my desk right now:
- User experience introduction (background, history, goals of field, process, canon, future)
What's missing? What's extra? If you wanted to specialize in say, interaction design, what would you hope for after going through the basics? For that matter, should all these courses be required? If not, what are the required courses, & which are electives? Do you see other courses as electives, required, or prerequisites? Potential topics for advanced courses?
Typical course lengths in the university's Faculty of Extension certificate programs are 2-3 days (16-24 hours, over evenings & weekends). Some courses may be longer, some shorter.
My current course follows a "introduce the concept. discuss the theory. do a related exercise, often in a group" instructional model. Something I think is core is lots of hands-on exercises.
Offering the courses online isn't under discussion at the moment. Some topics lend themselves to online learning, and some don't (those that don't are particularly courses with group projects doing physical prototyping, or usability evaluation with real users).
many thanks for your thoughts on this.
cheers,
Jess
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