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SIGIA-L Mail Archives: Re: SIGIA-L: Restoring hard-wired cues t

Re: SIGIA-L: Restoring hard-wired cues to navigation

From: Chris Chandler (cchandle267_at_yahoo.com)
Date: Tue Feb 13 2001 - 02:39:47 EST


Interesting.

One the one hand, I think it's very important for us
Information Architect type people to not get too
attached to the 'screen.'

Someday we'll look back at the desktop/window
metaphors with the same feeling we have towards the
handcrank on early model cars -- although I've become
resigned to just how long these things take.

On the other hand, talk of a "future navigational
schema of unparalleled intuitive usability" strikes me
as pure hyperbole -- a product perhaps of an
uncritical view of "progress."

Architect-architects (if you'll pardon me falling back
on the foundational metaphor) have been dealing with
that gravity/friction/acceleration stuff for ages and
still miss the "intuitive usability" mark more than
they hit it.

--
Chris Chandler
Information Architect at large.

--- Adam Greenfield <agreenfield_at_e-agency.com> wrote: > Here's an idea I've been kicking around for awhile - > actually more like a > probe. I've thought it over for awhile and can't > find any gaping holes in > it; I'd love it if you knowledgable folks on the > list would help me vet it > and find the logical flaws I know must be resident. > > This is the gist of it: > > Far from being "99% bad," my guess is that Flash > actually points towards a > future navigational schema of unparalleled intuitive > usability. By endowing > objects with attributes such as gravity, friction, > acceleration, and bounce, > designers like Joshua Davis (www.praystation.com), > James Patterson > (www.presstube.com) and Yugop Nakamura > (www.yugop.com) are beginning to limn > a transparent interface in which *computational > objects behave like > real-world objects*. > > In such an interface, objects fall, until they hit a > surface. They move, > slow, and stop. They bounce off each other. Each of > these attributes can > either be utilized to facilitate the organization of > objects (preferable) or > mapped to other qualities of those objects (less > preferable but still > interesting.) > > As we continue to develop and concretize the > metaphor of informational space > through which the user navigates in search of a > given object, such > attributes should aid recall and use tremendously. > If objects behave in a > manner more reminiscent of that which our meatspace > experience has led us to > expect, my expectation is that children, the > elderly, untrained users and > absolute beginners will find that they "already > know" how to use such an > interface to achieve what they want. After all, > they've been navigating it > since they first grabbed for a spinning mobile or > knocked a glass of milk > off a table. > > I know this is a little more abstract than some of > the issues the list has > been mulling lately, but I'm preparing an article > for publication that > depends heavily on this idea and I was hoping that > some of you would have > some divergent opinions. > > Thanks, > > Adam Greenfield > Infotect > > > < next > http://www.v-2.org > >

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