SIGIA-L Mail Archives: Re: SIGIA-L: don't we?.. call out for mo
Re: SIGIA-L: don't we?.. call out for more involvement in overlappingissues
From: Kate Blaisdell (klblaisdell_at_yahoo.com)
Date: Mon Aug 21 2000 - 20:24:33 EDT
I have found that, for a team to be successful, two things need to happen:
1. There must be boundaries. As the IA, I don't directly determine the look
and feel, and the designer doesn't plan the architecture;
2. Everything is negotiable.
This premise sounds like a contradiction, but it works in practice. I
negotiate, discuss others' ideas, and argue the merits of my solutions all
the time. It's give and take. Even if I think I'm "right," I never approach
anyone with that attitude. Why? Sometimes I'm not right, and the designer
has a better plan of attack for a navigational challenge.
Nine times out of ten, after a discussion of the pros and cons, the designer
and I agree on the way to approach a problem.
To be truthful, the biggest clashes I've had have been with other IAs who
demand immediate acceptance of their ideas--no discussion allowed. It
throttles the creative juices that keep the project moving.
CSC Consulting, Kansas City
>From: Gunnar Swanson <gunnar_at_pobox.com>
>Subject: Re: SIGIA-L: don't we?.. call out for more involvement in
>Date: Mon, Aug 21, 2000, 11:50 AM
> Christina replied to my:
>>> Just curious: If your organization and interaction scheme gets in the way
>>> of the success of the graphic design, are you open to others'
>>> reconsideration of your work?
>>this smells like the beginning of war...
> No desire for battle on my part. In a week the school year starts and one
> of the things I have to deal with is group work--how does responsibility
> get divided, who influences (and/or controls) whom, etc.--so I'm trying to
> figure out what to say about working methods. (Comments and suggestions
> Decisions made early have, of course, have a big influence on what
> decisions can be made later. Who makes those decisions has a big influence
> on what they are. I don't remember the name of the San Francisco newspaper
> guy who said "Go to an architect with a problem and you'll get a building
> for a solution."
> note new information:
> Gunnar Swanson Design Office
> 536 Catalina Street
> Ventura CA 93001-3625
> v: +1 805 444 4532
> f: +1 805 715 2005
> e: gunnar_at_pobox.com
> director, multimedia program
> California Lutheran University
> v: +1 805 493 3241
> e: gswanson_at_clunet.edu
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: Sun Nov 23 2003 - 22:54:21 EST